Tracked Camera Movement?

I’m wondering if there is some way to be able to make realistic camera bobbing by tracking the gyroscope information on a phone or something. I do have a VR headset if that helps. This is for a bodycam system, so I kind of need it to be realistic.

I’ve seen it done in other game engines and on animation software like Blender.

This is an example of what I mean:

(Obviously just shaking when walking)

I’ve heard of using hitfilm for AR tracking, but I don’t think it would work very well with Roblox.

Even though I don’t have a VR headset, you probably could collect CFrames by printing out the CFrame value of the headset while running in the studio (shaking it to meet your camera bobble expectations), copy+pasting it out of the output and into a table, and artificially turning it into an animation by looping through the table and adjusting the camera offset accordingly.