Traffic Network System

🚦Traffic Network System🚦

Made by @UnrealSalty - Open Source

2024-02-1620-16-58-ezgif.com-optimize

What is Traffic Network System

TNS is suppose to bring a Configurable system that allows you to bring realistic traffic lights to your game, soon we will be expanding into other Traffic Network Systems.

The whole project is open source but we please ask you not to reupload the project.


🎉 Previews 🎉

Video Showcase

https://www.youtube.com/watch?v=b8sKz4bobsg

Video Guide

https://www.youtube.com/watch?v=sVS5yhKR5b0

Settings Module
local Settings = {
	
	["Traffic Lights Folder"] = game.Workspace.TrafficNetwork.TrafficLights, -- Replace where your folder is located at.
	["Yellow Light Time"] = 3, -- How long will the Yellow Light Last?
	["Opposite Lights Delay Time"] = 1, -- A delay for when the master light turns red it should wait x amount of seconds before turning green on the opposites.
	["Debug"] = true, -- You are free to ignore this.
	
	["Version"] = "1.01" -- DO NOT MODIFY
}

📌 To Do 📌

  • Implement a Walkway signal connected to the lights.
  • Add Colored Parts triggers for car checks, etc… ( this could be used to detect if a user has ran a red light or ai cars, etc…

Downloads / Model

Traffic Network System

Leave your suggestions / bug reports / support requests here.

15 Likes

Looks cool but should add a setting for waitTime between like when the first light gets red how long it takes for second light to become green (cause usually isnt instantly)

2 Likes

I have just added this, thanks for your suggestion.

1 Like