I’m not quite sure if this is an engine bug or if it’s just a problem with the underlying math, but, this is something that really affects my game as I have a pretty big map size and I rely on trails for certain effects. If there is a workaround I’d gladly appreciate it. Here are some gifs of how the trails look at different offsets from the origin.
i reckon if its not performace breaking you should just live with it and roblox engine will sort their trails out, also have you tried playing with the trails properties see if maybe a different trail property will increase the trail smoothness
Yeah I’ve tried playing around with the settings, non really make it smoother some just make the chopiness less noticeable i.e making the lifetime shorter but that just ruins the trail effect.