Trail quality getting worse as I go further from origin

I’m not quite sure if this is an engine bug or if it’s just a problem with the underlying math, but, this is something that really affects my game as I have a pretty big map size and I rely on trails for certain effects. If there is a workaround I’d gladly appreciate it. Here are some gifs of how the trails look at different offsets from the origin.

10,10,10
https://i.gyazo.com/41b0bfdc1ca6b1d9a82b6a0fba7474ac.mp4
Rather smooth transition, no complaints.

500, 10, 500
https://i.gyazo.com/367f7808e5713dccf6f404a894a48b6e.mp4
Atleast you can make out that its in a circular orbit.

1000,10,1000
https://i.gyazo.com/93b1e1749ea133cd889da1af8b8efb40.mp4
Choppy and rather awful.

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for larger games use “places” because its probably floating point error lor sumn like that you want to keep everything close to the origin

That kind of ruins the immersion of my game since I’m going for an open world RPG type thing.

i reckon if its not performace breaking you should just live with it and roblox engine will sort their trails out, also have you tried playing with the trails properties see if maybe a different trail property will increase the trail smoothness

Yeah I’ve tried playing around with the settings, non really make it smoother some just make the chopiness less noticeable i.e making the lifetime shorter but that just ruins the trail effect.

Grids update was suppose to fix this but we’ve never heard anything else on it since 2018

Yeah not sure if any action on this matter will be taken anytime soon…

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