Trail texture artifacts with Stretch TextureMode

When a trail’s TextureMode is set to Stretch and TextureLength is set to 1 and the texture hugs any of the edges, it wraps around to the opposite side of the trail a bit.

From left to right: Texture > How I expect it to look > How it actually looks.


TrailBug.rbxl (15.5 KB)
Just play it or move the parts up and down.

I know this probably happens because the texture is set to repeat for TextureLength, but it’d be nice if it clamped instead when it’s <=1.

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