I love you.
Trail is now enabled on PC. Other platforms will not see it without update.
And we will add FaceCamera property soon.
Awesome, was just about to ask about such a feature!
Dangit! Wrote code for nothing once again
Where can I test this in the current studio or a game.test?
They are live in studio right now.
So how to use it? I haven’t used attachments before so I’m kinda dazzled.
Say I want a missile smoke trail, where do I put the attachments?
It seems the reason why I couldnt get these to work in studio was that I hadn’t updated studio in a while…
Really looking forward to FaceCamera
A common issue people have been having is involving trails overlapping with visible seams if the two attachments are moving in the opposite direction (their position delta vectors having a negative dot product).
It will produce an effect like this:
To get the expected behaviour, you’ll need an attachment at the rotation center and two trails. File included.
TrailSword.rbxl (12.4 KB)
https://i.gyazo.com/994daec90627f2c5e23835ccf5a7b449.mp4
Might be able to make some sort of drawing pad with these
They will disappear after a while.
Gotta draw quick.
Awww, will there ever be a way to be able to change / allow us to customize this?
I have some idea to solve this.
- Change the max Trail life to a very long time.
- Make the Trail disappear after a certain segment count. Then the Trail will live forever within that count.
- Add a Freeze function to disable Trail from changing.
Either way will require further discussion.
I’m open to suggestions ~
Are trails online yet? I’ve noted their functionality in studio, but not online.
Really wish Trails could have some kind of gravity setting, I figured they would make pretty neat capes but they’re only generated when their Attachments move.
They should work on PC. Other platforms will not have this feature until updated.