Trail Update (all platforms available)

I love you.

Trail is now enabled on PC. Other platforms will not see it without update.
And we will add FaceCamera property soon.

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:smiley: btw the trails are awesome ; thank you Roblox :slight_smile:

example of the trails : x.com

Awesome, was just about to ask about such a feature!

Dangit! Wrote code for nothing once again

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:smile: They look beautiful

https://i.gyazo.com/95cf3f7b3cf6cec06a3cffcd9d9c9178.mp4

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Where can I test this in the current studio or a game.test?

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They are live in studio right now.

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So how to use it? I haven’t used attachments before so I’m kinda dazzled.
Say I want a missile smoke trail, where do I put the attachments?

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It seems the reason why I couldnt get these to work in studio was that I hadn’t updated studio in a while…

Really looking forward to FaceCamera

A common issue people have been having is involving trails overlapping with visible seams if the two attachments are moving in the opposite direction (their position delta vectors having a negative dot product).

It will produce an effect like this:

To get the expected behaviour, you’ll need an attachment at the rotation center and two trails. File included.

4a4eac4cea17f887f59b4c20564f2cf381673649.gif

TrailSword.rbxl (12.4 KB)

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https://i.gyazo.com/994daec90627f2c5e23835ccf5a7b449.mp4

Might be able to make some sort of drawing pad with these :thinking:

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They will disappear after a while.

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Gotta draw quick.

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Awww, will there ever be a way to be able to change / allow us to customize this?

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I have some idea to solve this.

  1. Change the max Trail life to a very long time.
  2. Make the Trail disappear after a certain segment count. Then the Trail will live forever within that count.
  3. Add a Freeze function to disable Trail from changing.
    Either way will require further discussion.
    I’m open to suggestions ~
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Are trails online yet? I’ve noted their functionality in studio, but not online.

Really wish Trails could have some kind of gravity setting, I figured they would make pretty neat capes but they’re only generated when their Attachments move.

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They should work on PC. Other platforms will not have this feature until updated.

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