I’m adding trails to the player’s arms when they punch. I have this module that can make effects, and all of them have been working until now. This is the code I’m using to add the trail:
local Effect1 = effects.Trail:Clone()
Effect1.Parent = Char["Right Arm"]
Effect1.Position = Char["Right Arm"].Position
local Effect2 = effects.Trail:Clone()
Effect2.Parent = Char["Right Arm"]
Effect2.Position = Char["Right Arm"].Position
game.Debris:AddItem(Effect1, 1)
game.Debris:AddItem(Effect2, 1)
I can confirm the trail attachment is being parented to the player’s arm:
It’s just not showing. When I parent the attachments to a rig’s arm in the work space and then move the arm around, the trail shows, so I’m not sure what I could possibly be doing wrong. If anyone can help I would appreciate it!