Train derails while turning at a smooth arc at high speed

I am currently trying to make a high speed train. While the train turns at a gentle curve at 275 studs per second,the gliders of the bogie would be fling out of the track. They are locked inside the track. I assume it is something with roblox physics. How do I fix this issue?

Gliders aren’t really suitable for very high speeds. Neither do real life trains go that fast on such sharp curves.
The simplest solution would simply be to limit the speed.
Alternatively, you could look into making a script-based system. We made one for the game I work at because at one point, the physics-based glider system broke. However we no longer use it, because it turned out there was a much easier fix.