I’ve been working on a framework that allows easy creation of railways systems in Roblox. Today I wanted to share the second second version which is a complete rewrite of the old one.
This version is far more performant than the old one, right now the framework creates a map of the track while previously it used to constantly shoot raycasts to find nearby track segments, sometimes producing inaccurate results.
When the train is started, the framework will constantly read the associated track map to understand where the next segment is.
Previous version: Trainwork | Railway systems creation framework - Devlog #1
Current version:
The video is laggy because my PC struggles running Studio and OBS together, although this time it is kind of useful as you can see how the framework compensates lag. When there is a frames drop, Trainwork will still move the train to the position where it would’ve been if it didn’t happen.
Let me know what you think!