Trait rebalances for RTHSU

New trait balancing for Road to Heaven : Stand Unleashed!

Key to all the values
MODIFIER is a damage modifier. (1 means no increase or decrease)
HEALTH_MOD is your HP modifier (1 means no increase or decrease)
SPEED_MOD is your walkspeed modifier (1 means no increase or decrease)

		NAME = "Ascended",
		MODIFIER = 1.5,
		HEALTH_MOD = .85,
		SPEED_MOD = 1.1, 
	},
	["Awakened"] = {
		NAME = "Awakened",
		MODIFIER =  1.4,
		HEALTH_MOD = .8,
		SPEED_MOD = 1.1, 
	},
	["Godly"] = {
		NAME = "Godly",
		MODIFIER = 1.3,
		HEALTH_MOD = 1.05,
		SPEED_MOD = .95, 
	},
	["Divine"] = {
		NAME = "Divine",
		MODIFIER = 1.25,
		HEALTH_MOD = 1.1,
		SPEED_MOD = 1, 
	},
	["Evolved"] = {
		NAME = "Evolved",
		MODIFIER = 1.15,
		HEALTH_MOD = .85,
		SPEED_MOD = 1.25, 
	},
	["Enraged"] = {
		NAME = "Enraged",
		MODIFIER = 1.1,
		HEALTH_MOD = .8,
		SPEED_MOD = 1.15, 
	},
	["Powerhouse"] = {
		NAME = "Powerhouse",
		MODIFIER = 1.3,
		HEALTH_MOD = .85,
		SPEED_MOD = .9, 
	},
	["Insane"] = {
		NAME = "Insane",
		MODIFIER = 0.9,
		HEALTH_MOD = 1.15,
		SPEED_MOD = 1.1, 
	},
	["Mighty"] = {
		NAME = "Mighty",
		MODIFIER = 1.2,
		HEALTH_MOD = .75,
		SPEED_MOD = 1, 
	},
	["Special"] = {
		NAME = "Special",
		MODIFIER = 0.85,
		HEALTH_MOD = 1.1,
		SPEED_MOD = 1, 
	},
	["Invincible"] = {
		NAME = "Invincible",
		MODIFIER =  0.75,
		HEALTH_MOD = 1.25,
		SPEED_MOD = .8, 
	},
	["Tank"] = {
		NAME = "Tank",
		MODIFIER = 0.8,
		HEALTH_MOD = 1.5,
		SPEED_MOD = .8, 
	},
	["Novice"] = {
		NAME = "Novice",
		MODIFIER = 0.79,
		HEALTH_MOD = .9,
		SPEED_MOD = 1, 
	},
	["Poor"] = {
		NAME = "Poor",
		MODIFIER = 0.77,
		HEALTH_MOD = .9,
		SPEED_MOD = 1, 
	},
	["Clumsy"] = {
		NAME = "Clumsy",
		MODIFIER = 0.75,
		HEALTH_MOD = .85,
		SPEED_MOD = 1, 
	},
	["Horrible"] = {
		NAME = "Horrible",
		MODIFIER = math.floor((math.abs(math.random() -.4))*100)/100,
		HEALTH_MOD = .75,
		SPEED_MOD = 1,
	},
	--- Default
	[""] = {
		NAME = "",
		MODIFIER = 1,
		HEALTH_MOD = 1,
		SPEED_MOD = 1, 
	},
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