New trait balancing for Road to Heaven : Stand Unleashed!
Key to all the values
MODIFIER is a damage modifier. (1 means no increase or decrease)
HEALTH_MOD is your HP modifier (1 means no increase or decrease)
SPEED_MOD is your walkspeed modifier (1 means no increase or decrease)
NAME = "Ascended",
MODIFIER = 1.5,
HEALTH_MOD = .85,
SPEED_MOD = 1.1,
},
["Awakened"] = {
NAME = "Awakened",
MODIFIER = 1.4,
HEALTH_MOD = .8,
SPEED_MOD = 1.1,
},
["Godly"] = {
NAME = "Godly",
MODIFIER = 1.3,
HEALTH_MOD = 1.05,
SPEED_MOD = .95,
},
["Divine"] = {
NAME = "Divine",
MODIFIER = 1.25,
HEALTH_MOD = 1.1,
SPEED_MOD = 1,
},
["Evolved"] = {
NAME = "Evolved",
MODIFIER = 1.15,
HEALTH_MOD = .85,
SPEED_MOD = 1.25,
},
["Enraged"] = {
NAME = "Enraged",
MODIFIER = 1.1,
HEALTH_MOD = .8,
SPEED_MOD = 1.15,
},
["Powerhouse"] = {
NAME = "Powerhouse",
MODIFIER = 1.3,
HEALTH_MOD = .85,
SPEED_MOD = .9,
},
["Insane"] = {
NAME = "Insane",
MODIFIER = 0.9,
HEALTH_MOD = 1.15,
SPEED_MOD = 1.1,
},
["Mighty"] = {
NAME = "Mighty",
MODIFIER = 1.2,
HEALTH_MOD = .75,
SPEED_MOD = 1,
},
["Special"] = {
NAME = "Special",
MODIFIER = 0.85,
HEALTH_MOD = 1.1,
SPEED_MOD = 1,
},
["Invincible"] = {
NAME = "Invincible",
MODIFIER = 0.75,
HEALTH_MOD = 1.25,
SPEED_MOD = .8,
},
["Tank"] = {
NAME = "Tank",
MODIFIER = 0.8,
HEALTH_MOD = 1.5,
SPEED_MOD = .8,
},
["Novice"] = {
NAME = "Novice",
MODIFIER = 0.79,
HEALTH_MOD = .9,
SPEED_MOD = 1,
},
["Poor"] = {
NAME = "Poor",
MODIFIER = 0.77,
HEALTH_MOD = .9,
SPEED_MOD = 1,
},
["Clumsy"] = {
NAME = "Clumsy",
MODIFIER = 0.75,
HEALTH_MOD = .85,
SPEED_MOD = 1,
},
["Horrible"] = {
NAME = "Horrible",
MODIFIER = math.floor((math.abs(math.random() -.4))*100)/100,
HEALTH_MOD = .75,
SPEED_MOD = 1,
},
--- Default
[""] = {
NAME = "",
MODIFIER = 1,
HEALTH_MOD = 1,
SPEED_MOD = 1,
},