Feel free to use my development as an educational resource in advancing your scripting or building knowledge.
As someone who has been interested in developing on Roblox throughout my childhood, I finally created a successful trampoline park that I developed for the most part. My journey with development has been a rough one; building was easy to pick up, but learning how to script took plenty of hours, practice, errors, etc., and I’m still not as good as other developers. I wanted to release a free version of the trampoline park I spent hours developing so those who would like to learn from my scripts and assets can do so. When learning from others, uncopylocked games and free modeled assets were a great way of learning how to become a better developer. Additionally, fixing broken scripts within free games or models was a great way to advance your development techniques.
Also, which script do I have to go to make myself an SHR or admin? I am asking this because I do not want to edit a script and cause something to break.
I appreciate that! I hope you can learn something from the laser tag area. Originally it gave us plenty of issues with the teleporting once shot but it should work fine now.
I believe the admin used is either BAE (Basic Admin Essentials V2) or Adonis, I forgot. You can go into the script and edit the permissions (owner, admins, group ranks) to your liking.
Hi! I have a question regarding the nametag system, how would I edit it to where if your NOT in the specified roblox group instead of guest it says something else?
I think this is a cool concept, but I have a few concerns.
The jumping is laggy, even in Studio. It should be handled on the client.
You shouldn’t double jump the player to make them go higher. The jump power should be dynamically set and controlled from the client (as stated just before).
It’s too bright.
It seems like it is too easy to get bored. After a few minutes, I have nothing to do…
This is one of those things which simply isn’t fun to play on a computer; the fun comes from actually moving around. Games like bowling at least have a set goal in mind for the player, while this does not. It’s also awkward to socialise with people while you are bouncing up and down like that - spatial voice should kinda fix this one a bit, though.
I don’t think I am by any means self-entitled to expect that resources uploaded in this category are of high quality. For people who aren’t aware of what falls under or constitutes the golden standard (something which everyone should strive for), this just sets a poor example. Like you said, this developer community is an educational platform for inspiring and educating others, so we should certainly focus on setting great examples for others, rather than not.
Thank you for your input. First, I’d like to address that this concept was made a reality and did quite well, despite your opinion on it being “boring”. Trust me, I also thought the game was boring because there was no objective, but players enjoyed being able to socialize and work. Second, your points are important to consider in future concepts, but many of these issues are due to outdated scripts (now) that weren’t outdated prior. My game was made public for those that wish to learn from any non-broken scripts and objects that remain.
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I don’t think I am by any means self-entitled to expect that resources uploaded in this category are of high quality. For people who aren’t aware of what falls under or constitutes the golden standard (something which everyone should strive for), this just sets a poor example. Like you said, this developer community is an educational platform for inspiring and educating others, so we should certainly focus on setting great examples for others, rather than not.
In response to your other reply to zvachary, I do believe you are self-entitled by expecting that all resources uploaded in this category are of high quality. As you stated, this is an educational platform. Resources do not only cater to those that proficient developers, but also cater to entry-level, new developers that may want to learn or tweak builds. In addition, your definition of “the golden standard” may be different than others, but I don’t believe you have the right to decide what counts as a poor or great example. While this build may have outdated issues, it may be beneficial to learning developers. Let’s not forget that games, styles, and techniques are constantly developing, allowing for new standards and qualities.
There is no place for self-centered developers that put other developers and work down in an educational community. It’s one thing to leave constructive feedback on how to improve, but degrading development is extreme.
I recognise that others may enjoy experiences like this, and I don’t wish to discredit your work on that - the “boring” part was just my personal opinion.
When I regard something as “poor” or “great”, I do so in accordance with what is generally accepted as such, not just my personal opinion. Also, I don’t mean my remarks as an insult to your work or put you down in any shape or form, but where I take issue is with the whole “resource” aspect of this submission to this category. If your contribution doesn’t practice (and therefore encourage) good practice or habits throughout your work, you are teaching new developers to do the same. That’s why I don’t see why I’m “self-centered” for expecting resources shared here to be “high-quality”. I don’t mean that submissions needs to be exceptionally substantial and perfect in every way, but I do expect that when you say that if something is for “advancing your scripting or building knowledge” that it actually does that.
It’s sort of disappointing to see that my feedback has been misinterpreted like this. Rather than taking my feedback as a personal attack, I advise that you reconsider why I would even bother writing up feedback if I didn’t want you to improve. Instead of labelling me “self-centered”, perhaps take the time to realise why I have given you the feedback that I have and my reasons for saying what I say.