Transfer the database to another game

please tell me how to transfer the database to another game, I tried using http code to transfer all the keys from the database, but I ran into problems writing that Instance

local DataStoreService = game:GetService("DataStoreService")
local LiveStats7 = DataStoreService:GetDataStore("LiveStats7")

local function printFirstKey()
    local success, iterator = pcall(function()
        return LiveStats7:ListKeysAsync()
    end)

    if success and iterator then
        local page = iterator:GetCurrentPage()
        if #page > 0 then
            local firstKey = page[1].Key
            print("key: " .. firstKey)
        else
            print("naah.")
        end
    else
        warn("nah.")
    end
end

printFirstKey()

Error:
19:24:39.063 Key is not a valid member of DataStoreKey “Instance” - Edit

you cant transfer all players progress from project a to project b unless you use an external database

you can use print for debugging like this

print(page)

20:15:02.697 ▼ {
[1] = Instance,
[2] = Instance,
[3] = Instance,
[4] = Instance,
[5] = Instance,
[6] = Instance,
[7] = Instance,
[8] = Instance,
[9] = Instance,
[10] = Instance,
[11] = Instance,
[12] = Instance,
[13] = Instance,
[14] = Instance,
[15] = Instance,
[16] = Instance,
[17] = Instance,
[18] = Instance,
[19] = Instance,
[20] = Instance,
[21] = Instance,
[22] = Instance,
[23] = Instance,
[24] = Instance,
[25] = Instance,
[26] = Instance,
[27] = Instance,
[28] = Instance,
[29] = Instance,
[30] = Instance,
[31] = Instance,
[32] = Instance,
[33] = Instance,
[34] = Instance,
[35] = Instance,
[36] = Instance,
[37] = Instance,
[38] = Instance,
[39] = Instance,
[40] = Instance,
[41] = Instance,
[42] = Instance,
[43] = Instance,
[44] = Instance,
[45] = Instance,
[46] = Instance,
[47] = Instance,
[48] = Instance,
[49] = Instance,
[50] = Instance
} - Edit
what happen?
if I use the plugin to find out the keys, then it writes normally, but here it is

Use API keys, and make a system that when a player joins your new game, your API checks if that player already has data on the old game and writes that old game’s data to the new game.

can you help me create an API?

You’ll need a proxy, as HTTP service doesn’t allow requests to Roblox resources.

If you make an API key under the old game and give it universe.data-stores:read permissions, you can send a GET request to the endpoint https://apis.roblox.com/cloud/v2/universes/OLD_UNIVERSE_ID/data-stores/DATA_STORE_NAME/entries/key (no scope included; it doesn’t look like you used a scope) in order to get the data.

--this code is untested, and it might not work as I haven't used this API with HttpService before

local httpService = game:GetService("HttpService")

local apiKey = --api key, I would recommend using a secret and then HTTPService:GetSecret()

local function getData(player: Player)
    --you might want to retry multiple times, but I'll only show one here
    local success, response = pcall(httpService.RequestAsync, httpService, {
        --remember to use a proxy for the url, and to define the interpolated variables!
        ["Url"] = `https://apis.roblox.com/cloud/v2/universes/{old_universe_id}/data-stores/{data_store_name}/entries/{player.UserId}`, --remember to add key prefixes/suffixes
        ["Headers"] = {["x-api-key"] = apiKey},
        ["Method"] = "GET"
    })

    if (success) then response = httpService:JSONDecode(response) end

    if (not success or response.StatusCode ~= 200) then --failed
        --etc...
    end

    return response.value --the data
end