So I am making a game that is a remake of another game. For this post I am just going to call the game I am remaking the “Dead Game.” This other game died which is why I am remaking it with a bunch of other old staff members of this dead game, is it possible that I make a script that detects “If a player has a game pass from the dead game, they get that tool or game pass benefit in this game” without getting in any trouble with the Owner of the Dead game or with Roblox. Reason is because people in my discord asked me this a lot and I am considering adding this as a feature, I would know how to script it, long story short, would I get in any problems or in trouble for this? Or can I not even see if a player owns a game pass from a different game?
You have to be the owner of that game otherwise I don’t think you can achieve this.
You would likely just have to edit any lines of code where it checks if the player owns a gamepass so that it includes both the new and old gamepass ids (the asset ids of the gamepasses e.g. 124735080).
This may be useful if you are unsure on how to do this:
UserOwnsGamepassAsync() - Documentation
I think this should work but if you cannot check gamepasses that aren’t under the new experience’s owner than I’m unsure sorry
You can only use gamepasses that you own. You can’t use another game’s gamepasses or products.
Just tested it, it works.
My main concern is will I get in any trouble with roblox if do this? Or the owner of the “Dead Game.”
That shouldn’t work though. You are using a random game’s gamepass ID. You don’t own the game so it shouldn’t work.
Regardless you probably won’t get in trouble but I would just make your own gamepasses to make money.
Yes, you can do this regardless of what the other experience owner thinks of it.
Of course, if you get a request about removing it, then you should respect that, but I see no reason why can’t be able to check if they own it. The same goes for the badges, too.
As they got the Robux already, you are free to do this without any problem.
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