This tutorial shows how to transfer Terrain
data (ground only with default properties) Base64 code manually, without using plugins, from one file to another. (WINDOWS 11)
I found it in the depths of the Internet…
Creating files
First, let’s create 2 roblox studio files. They must have the extension .rbxlx
(XML-based place file format, human-readable)
- Copy - place with already created
Terrain
, which we will transfer - Save - empty place to which
Terrain
will be transferred
Open the file editor
I will use the classic Notepad
Open each file in “text form”. Right click → Edit in Notepad
PhysicsGrid
Go to the Copy file. I recommend turning on keyword search and typing “PhysicsGrid” there (Edit → Find). Find the line of code with this property, then copy its contents
- What needs to be copied is highlighted in blue
Important: Copy exactly as shown in the sample!
Once you have copied the contents of PhysicsGrid, open the Save file and paste it into the same location. If something is already there, delete it!
SmoothGrid
Go to the Copy file. I recommend turning on keyword search and typing “SmoothGrid” there (Edit → Find). Find the line of code with this property, then copy its contents
- What needs to be copied is highlighted in blue
Important: Copy exactly as shown in the sample!
Once you have copied the contents of SmoothGrid, open the Save file and paste it into the same location. If something is already there, delete it!
Save & Open
Save the changes in the Save file and open it in Roblox Studio. Your Terrain
has been successfully transferred!
- Source
- Transferred