hi i need help with transforming this image material (the noob face) to blender:
pdt: the body noob is already a texture (used uv maping)
and this is how it looks when exported:
hi i need help with transforming this image material (the noob face) to blender:
pdt: the body noob is already a texture (used uv maping)
and this is how it looks when exported:
Looks like your face has one material and body has another while they are both in same object. In that case, inside blender, select your model and press ‘P’ and when a pop up menu called ‘Separate’ appears, press “by material”.
Now you should have multiple objects with a single texture each one. Now export it as FBX
hi @Luiskawaiineko55
thanks for your help but note some things:
The model is exported as 2 items but when the face is getting exported, it throws this error
i think it has something to do that Roblox doesnt read materials but it reads textures so as I did with the color of the body noob, i did Uv maping but i dont know how to do with the face.
and it still results onto this:
go to location where you have the .webp texture, open it with paint and save it as .png in same location. If you know how, modify the image texture in blender so it uses the .png inside the .webp
If you don’t know how to change a image texture in blender, be sure to tell me in this same post and I’l assist you with it.
After changing the image texture, try to upload it with mesh importer in Roblox.