.Transform not working on the client for bones?

I made a system that uses MeshDeformation to deform a track when the wheels move. The issue I am having with it is that it doesn’t deform on the client.
OnClient
What it looks like client side


What it should be looking like

Code:

local Wheels = script.Parent.Parent.Wheels.RightWheels

for i,v in pairs(script.Parent.TrackMesh:GetChildren()) do
	if v:IsA("Bone") then
	    local OriginPos = Instance.new("Vector3Value")
	    OriginPos.Name = v.Name
	    OriginPos.Value = v.Position
	    OriginPos.Parent = script
    end
end
game:GetService("RunService").Stepped:Connect(function()
    for i,v in pairs(script.Parent.TrackMesh:GetChildren()) do
     	local SplitString = string.split(v.Name, " ")
	    if Wheels:FindFirstChild("Right"..SplitString[2]) then
		    v.WorldPosition = Wheels["Right"..SplitString[2]].WheelWeld.Position
		    local Offset = (v.Position - script[v.Name].Value)
		    v.Transform = CFrame.new(-Offset)
	    end
    end
end)
1 Like

Nevermind, it simply isn’t replicated between server and client