Hey all, another patch for Transformers: Prime is here! This was released early since a global roblox update to animations affected the gameplay. Additional content like Prowl will release in the next patch.
Additionally, this update marks the release of the Sector 7 community. Please check the game’s social links to learn more!
General Changes:
- AnimationWeightedBlendFix was set to “Disabled” in order to preserve previous animation system
- Weapons now accurately display damage and play hitsounds with explosive weapons
- Ammo Display Gui added
- Weapon Icons added
- Discord added to title screen
- Run animation speed altered slightly for certain characters
- Spawn forcefield time increased from 3->4.5 seconds
- Character select screen layout altered
- Removed traffic lights from the map
- Moved health pack at mid to be easier to reach
Balance Changes:
- Global:
- Fall speed decreased to reduce the strength of bunny hopping and enhance building traversal
- Sprint speed decreased overall
- Flight speed decreased globally to 0.8 times prepatch values
- Reduced health of flying characters compared to grounded counterparts
- Leader:
- Riot Cannon: Damage decreased and damage dropoff increased
- Blast Damage: 27->22, Hit Damage: 15->13, Max Distance: 600->150, Zero Damage Distance: 600->130, FullDamageDistance: 100->50
- Riot Cannon: Damage decreased and damage dropoff increased
- Scout:
- Rapid Shotgun: Number of projectiles increased for more consistent hits, damage per projectile decreased, spread decreased
- Hit Damage: 18->12, NumProjectiles: 5->9, Max Spread: 4->3.5, Min Spread: 3.5-> 3.1
- Rapid Shotgun: Number of projectiles increased for more consistent hits, damage per projectile decreased, spread decreased
- Bombardier:
- No changes
- Heavy:
- Heavy Machine Gun: Ammo capacity decreased and reload time increased
- Ammo Capacity: 120->100, Reload Time: 2->2.6
- Heavy Machine Gun: Ammo capacity decreased and reload time increased
- Medic:
- Ground Bridge: Cooldown doubled and max distance decreased slightly
- Cooldown: 3->6, Range: 60->55
- Max health decreased
- Ground Bridge: Cooldown doubled and max distance decreased slightly
- Sniper:
- Sniper Rifle: Damage decreased, ammo capacity decreased, cooldown increased, scope sensitivity altered, bullet trail more visible
- Ammo Capacity: 5->4, Shot Cooldown: 1.2->1.3, Hit Damage: 125->88
- Body shots can no longer one-shot low health characters
- Sniper Rifle: Damage decreased, ammo capacity decreased, cooldown increased, scope sensitivity altered, bullet trail more visible
- Demo:
- Burst Grenade Launcher: Blast radius increased, blast and hit damage rebalanced, less gravity influence on projectile, max distance altered
- Blast Damage: 40->42, Blast Radius: 16->24, Hit Damage: 40->32, Max Distance: 600->180, Gravity Factor: 1.3->0.87
- Max health increased
- Burst Grenade Launcher: Blast radius increased, blast and hit damage rebalanced, less gravity influence on projectile, max distance altered
- Soldier:
- Automatic Rifle: Ammo Capacity and Hit Damage increased
- Ammo Capacity: 30->40, Hit Damage: 20->25
- Pistol replaced with Rocket Launcher
- Automatic Rifle: Ammo Capacity and Hit Damage increased
- Pyro:
- Grenade Launcher: Damage increased, blast radius increased, and gravity influence on projectile decreased
- Blast Damage: 50->54, Blast Radius: 16->22, Gravity Factor: 1->0.8, Hit Damage: 40->35
- Grenade Launcher: Damage increased, blast radius increased, and gravity influence on projectile decreased
Credits:
7otal_Blackout: Weapon Icons, Sector7 logo
RoboTRONFan: Hit sounds and display fix