local success, translator = pcall(function()
return LocalizationService:GetTranslatorForLocaleAsync("es")
end)
if success then
local translation = translator:Translate(game, "Screen")
print(translation)
else
warn("Cannot load translator for player!")
end
Here is my code, I literally copied it from the API documentation.
For some reason, it is printing “Screen” which is extremely weird because I put “es” in for GetTranslatorForLocaleAsync(), and the docs said it should return something else.
I’m stuck, why is it doing this?