If an experience has a semi-transparent frame covering the entire screen, SurfaceGui and other Gui forms cannot be selected. Only ProximityPrompts and other screen GUI can be selected.
Reproduction:
- Join a game with a semi-transparent frame covering the screen, such as (The Art Museum - Roblox).
- Attempt selecting any SurfaceGui
- The SurfaceGui is covered by a semi-transparent frame, and cannot be selected as having an error in translation. The issue is worse if I try to report an error in first-person, when accessories become visible in the Translation Feedback window.
Possible Fix:
Creation of a feature that prevents the selection of the semi-transparent frame in reporting translation errors, and/or other translated text.
Examples:
Note that the blue overlay shows the selected semi-transparent frame covering non-selectable SurfaceGui.
Expected Behavior: I expected the semi-transparent frame to be ignored (with no text), allowing me to select SurfaceGui in my experience when submitting Translation feedback.