I am trying to figure out how to translate my game to russian for the russian players.
I found an instance called Translator Which basically should allow you to get entries from a localizationtable and then apply them. However whenever I try to use it by doing
local translat = game.LocalizationService.MainGame:GetTranslator("ru-ru") translat:Translate(workspace.CoretempLobby.SurfaceGui.Frame.TextLabel,"Core Temperature")
It errors “Translator:Translate is not enabled yet.” What does this mean?
No, :Translate will actually be a shortcut for the auto-translation that Roblox does when a localizationtable is present. It won’t do automatic translation. It’s just a way to get from Source → translated text in your localizationtable, also when that Source includes patterns. This isn’t possible right now because we only have FormatByKey which goes from Key → translated text (not Source → translated text, and can’t take text that has patterns applied to it, such as mapping “1 apple” to “{1:int} apple”).