I’ve modelled a cup, specifically a smoothie cup and when trying to use it in Studio, the transparency values made it look as if my normals were wrong.
Just a simple cup with the correct normals.
Transparency does weird things when it’s behind other Transparent items in Roblox. Have you ever seen decals or other transparent items ‘disappear’ behind windows?
I know the first time I used Blender I didn’t realize it showed both sides of faces but only one was the correct ‘normal’ side so my first mesh turned out half missing.
What does it look like in Studio with no Transparency?
Looks somewhat better from afar but it doesn’t seem too ideal.
Especially when users are to interact with the cups itself.
Thanks for the suggestion though!
Does Smoothing the Faces help in a case like this? Like I said, I’m a newbie to Blender but I know you can make ‘faceted’ flat surfaces appear curved by smoothing them. You can also mark which edges still need to appear sharp as well.
Well, okay, I think you’ve run into an engine limitation here.
I am pretty sure that Roblox doesn’t sort the faces inside of transparent objects, it just has a random draw order for them, so that’s why it looks weird - some of the faces on the inside of the cup will appear after the ones closer to the camera. There doesn’t appear to be any way to easily fix this.
It DOES try and sort entire meshes back-to-front though - so maybe you could try breaking the cup up into inside and outside as separate meshes in studio and see if that helps?