Transparency issue moon animator

Beginner animator here, trying to use moon animator for the first time. I’ve come by this issue where using the animator to change the transparency of an object throughout the animation works fine in the animator, but once you export and try running the animation it doesn’t even take the transparency into account.

What it should look like:

What it looks like when running the animation:

I assume that your render settings in studio are set to the lowest because in your video the baseplate edge has no Anti-aliasing. To change this you need to go into studio settings or alternatively use this plugin to change it on the fly:

I don’t see how that’s related to the issue I’m having. Thank you for letting me know anyways.

Apologies, I forgot that ROBLOX had fixed the glow of neon at different graphic levels. I assumed that because you were running studio at low, and client at high graphics that the glow was because of that.

This is because anything that ISN’T animation - is primarily just for movie making, none of the object stuff will work since it’s not meant to be played in roblox. It sucks, yeah, but the property animation is usually just for movie making, so the only things that will be exported are animations such as camera and rigs.

Oh I see, that makes a lot of sense. Thanks!

1 Like