Transparent mesh with editable mesh

Hi! i was thinking about making a system to clean a sword, i was thinking about using editable mesh to modify the alpha and put the dirty sword over the clean sword, when the player clicks over some place of the dirty sword, its alpha zone will be modified and it will be transparent, and then the clean sword will be seen underneath, but i don’t know how i could do it or if there is a simpler method?



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Make your rusty sword a tiny bit bigger so textures don’t bug out, then you could create a part or cylinder or whatever at the location of your cursor, when you click. And then negate the created part and union the both swords.

That should theoretically work, although I am not sure what to do after, because the union would merge both swords into 1 single instance.

Alternatively, just decrease transparency of the rusty sword after each click, but it not that fancy.

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