Transparent Shadows

I need transparent parts to cast shadows. I know about the -math.huge transparency for forcefield objects, and that worked great for a while, however a new issue has come across with this approach.

For some reason, it seems iOS devices don’t work with this trick. Friends playing on a Mac laptop or on iphones can still see the parts and messes everything up.

Here’s what it looks like for them:

Here’s what it normally looks like:

The worst part is that the issue seems really inconsistent. Occasionally, it does work. Other times, it doesn’t. Is there anything I can do that keeps the shadows around?

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bump.

i’d like to know how to fix / or any alternative methods

currently working on a first person shadow system, works fine on pc / windows but when i play on ios (not sure about mac)

this happens:

Hey, was looking for a solution to this and found that if you put a smooth plastic parts transparency to infinity, and then add a highlight into it, it creates the same effect as setting a forcefield to negative infinity. If that works for you, you can do that instead. Not sure if it works on Mac yet though.

Remember this about highlights though:

Hi, I managed to achieve the illusion of first-person shadow exactly by doing this (without the highlight) Sadly, when played on Mac or iPhone, it doesn’t work, not sure if it’s because Apple renders graphics differently T.T

Oh, that really sucks. I guess it’s just not something supported by all devices. We can just hope that eventually there’s an actual part or material we can use to achieve this effect for everyone.

With testing, the highlight solution has its own array of issues with just…not having good shadows.

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