Hey!
Recently I have been looking into making a limb dismemberment system, but ran into some issues.
So, initially what I was doing was when the limb is broken, the limb is replaced by a new limb that is broken and such.
And to apply clothing to the character I was going to use Surface Appearance, however a major flaw with that is that the Colormap property cannot be changed with a script
Throws this error:
The issue is not regarding the code however…
Instead it is what can I use instead of Surface Appearance
First I thought of using the texture on the Mesh itself, however I came across this issue:
So whats happening is when the texture of the shirt or a part of the texture is transparent it just turns… black , though the colour of the mesh underneath is not…
I want it to look like:
the part that’s meant to be transparent is transparent…
So my question is:
Is there any fix for this? If not what alternative could I use to prevent this issue?