Hello I am currently making a sailing game where there are areas with different wind directions, I know how to script this but the only problem is trying to figure how just exactly the way that sailing between different wind direction areas should work
Here is an example of the different wind directions, each arrow has the wind direction and the arrows can be arranged in different ways to create routes for sailing
This photo shows the arrows, the circles are areas where if the player were in that area, the wind direction relative to them is not exactly clear.
Iām not exactly sure how this should function in game, should the closest wind direction points merge together to create an average direction? Should there be specific wind areas where its one specific direction until they go to another area?