Is there a way to bypass the triangle limit in roblox studio? I’m trying to import a custom avatar for my game but the triangle limit is 21000 and my FBX character has 26124. I can’t use blender to make less triangles because the app always lag so much because I have a trash computer. Is there a way I could bypass this?
I doubt that it can’t run on your computer. I run on a low-end (and I mean, low-end. 1.6Ghz processor with integrated graphics) laptop and it runs pretty well.
Use Blender and use a decimate modifier on your character. Smooth shade and use the auto smooth feature if necessary.
If you can handle a small amount of blender usage then you could try the decimate modifier!
Try using the decimate feature to reduce the amount of Triangles. Or cutting up different parts of the avatar.
For example, 2 cuts for a Upper and Lower Torso.
I never said it couldn’t run it’s just really laggy. I’m using it now tbh but it’s really irritating and there must be a faster way to do this? I’m going to try using “decimate modifier” though
Use new roblox mesh importer as it will decimate the mesh automatically but it will be not smooth
Thank you but I already did it in blender!
you could just cut it up into pieces and import it piece by piece and put it back together in studio.
it should be around 50,000 tris
unless thats the Avatar Importer for Skinned Meshes (Basically actual characters not the crappy Roblox block things)
It’s for skinned meshes I think doing that will mess up the bone structure for the avatar.
It won’t, you just have to parent each piece to the armature, and if something doesn’t bend properly, then add more bones in the place that doesn’t bend with the other piece of the mesh or try parenting to envelop weights. After trying automatic weights when parenting
If lag is an issue, try downgrading to Blender 2.79 or lower. My 11 year old PC a few months ago had no trouble running 2.79.
Omg thank you so much it runs so much smoother now!
If anybody is still looking to bypass the 10k limit, make sure you separate each object in blender into parts less than 10k triangles, and when importing the fbx through roblox, go to your file geometry, and check merge meshes.
You will get a single high triangle mesh part, which helps with draw call performance, but if you dont have a single texture for the whole model you wont be able to have proper textures. You will have to make a texture atlas, and since roblox enforces a 1k texture limit, your quality will go down if you have many details. If you really need to keep some objects part of the model, import and attach them separately.