Hi there,
I often had problems in Blender when reducing triangles in models.
I only know decimate.
My question is, are there other / better ways to reduce triangles?
Roblox studio takes a maximum of 10k triangles.
and when i look at a few other models i am fascinated how something fits into the roblox studio.
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With the new mesh importer plugin(default plugin). Meshes can now take like 20k tris.
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Try using blenders’ Limited Dissolve and Merge (vertices), I often finish a model and dissolve it 0.5 to 5 degrees to retain the look of the object, but it often vastly reduces tris count.
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There’s a plugin that can take up to 20k tris!