It’s been a LONG time since I’ve tried to script anything, so I am relying on tutorials. But so far, none of them can explain this.
Essentially, I am trying to make a tripwire system where if the player touches a part, but they don’t have the right ID in either their hands nor their inventory, it sets off an alarm bell and changes the color of a console to red. I believe the error is the lines where I am trying to check the player for what IDs they have (to determine if the alarm should be sounded).
The error message is: image|637x25 but because I am rusty (and also very stupid) I can’t for the life of me figure out how to fix it.
local alarm = script.Parent.SFX_Alarm
local light = script.Parent.Parent.Tripwire_Console.T1
local debounce = false
script.Parent.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then --- The issue is in the 3 lines below this
local Tool = hit.Parent:FindFirstChild("Humanoid"):FindFirstChild("M-ID") or hit.Parent.Character:FindFirstChild("M-ID")
local Tool2 = hit.Parent:FindFirstChild("Humanoid"):FindFirstChild("R-ID") or hit.Parent.Character:FindFirstChild("R-ID")
local Tool3 = hit.Parent:FindFirstChild("Humanoid"):FindFirstChild("D-ID") or hit.Parent.Character:FindFirstChild("D-ID")
if Tool or Tool2 or Tool3 then return end --- If any of the local tools are found, do not set off the alarm
if not debounce then
print("Sounding the Alarm!")
debounce = true
alarm:Play()
light.Material = "Neon"
task.wait(60)
debounce = false
end
end
end)