Tris in mesh problem

Hello everybody!

I was trying to import a doughnut into my game from blender but it has too many tris/vertices, but i cant lower it any more without it looking bad, what should i do?

also, why is roblox’s tri limit capped at 10,000?

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If you’ve already used tools such as limited dissolve, then the last resort is to split it into multiple meshes and import them separately. If it’s just a simple mesh, you should be able to divide it cleanly.

Nevermind this reply, apparently it’s not a feasible option. Thank you for clarifying, @Aotrou!

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Now i cant use it because “Inapropriate name”
The files name is donut.

Hey, dont decimate, it ruins the geometry, import them seperately, but not one by one, select everything and export as FBX, selected objects, in roblox studio it will split every mesh and you wont lose time exporting one by one

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And about the name, just change it, sometimes roblox moderates names for some or for none reason, just change it

I did, its now been:
Donut,
Doughnut,
Mesh,
Part,
and Donut mesh

DId you make the mesh? or did you take it from internet or from other person

I made it myself from a tutorial from blender guru.

I know which is it, well, try a more random name, not something as default as “part”, maybe as it is a really famous tutorial many people already imported it to robox.

If the mesh is yours and only yours, then go check the roblox moderation stuff and in case you cant find a solution you can send a support ticket for help with a moderated model

You might find your answer here: https://en.help.roblox.com/hc/en-us/categories/200213830-Parents-Safety-and-Moderation

@Pythoicus and @mutrix please do not recommend splitting up meshes to get around import limits!! It’s really bad practice in the large majority of cases as it causes a lot of performance issues!!


@Stelth155_Dev the Decimate mod is fine to use, but in this case that donut you made in that tutorial is for rendering, not game development, so it’s fidelity is much higher than it should typically be.

I’m going to hazard a guess that 80% of the tris are the donut sprinkles (I know because I did the same tutorial four years ago) - if it was an actual game asset, those sprinkles would likely be a texture.

As for the naming issue, literally just naming it Mesh is fine. You may have to just wait a little before uploading again.

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I think the problem is there may be hidden polygons inside the mesh if not than you should just make the donut low-poly instead because roblox is roblox with the low-poly models.

maybe go back to the program you use and try to merge the vertices by distance, there might be some duplicated vertices that arent needed

My doughnut didn’t actually have any sprinkles so it couldn’t have been that. it was actually the icing that had the most tris

Hi there! For your first question you can add a decimate modifier to your donut and unsubdivide it a few times, the second question answer is I really dont know, I wish it was higher