Trouble Lighting up a large indoor area

Hello, I’m having trouble lighting up a large stadium, it’s my first time doing something like this and the range of lights seem to be a bit limited in comparison to something like the sun. Does anyone know how I would go about doing this, or have any ideas?

I’ve tried switching to Future Lighting, and using Spot Lights / Surface Lights, but they don’t seem to do the trick.


(Visual Example of what’s going on)

I’m not sure if this is what you are looking for but I would suggest maybe putting a faint surface light into the ground and toning down the top ones. Maybe some faint ones in the walls as well. This way it’ll look like it is coming from the top, but will come from the surroundings because everything else has a soft light. It would look more aesthetically pleasing too.

Or, I’m not sure if this would work, but light up a part and then make it transparent so only it’s lights can be seen. You might have to duplicate it around a bit though.

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What if you change the value of the Lighting | Roblox Creator Documentation in Lighting?
Either that or put a bunch of PointLights in transparent Parts halfway (or whatever works) between the neon ‘light’ and the ground with their distance set to max (60 studs?).

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Putting in transparent parts with surfacelights worked, thanks bro

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