For the next part of my game, I would like there to be a thin layer of snow over rock. The problem is, I can’t figure out how to do that without making it look “unnatural”.
Here’s the effect that I want to make:
And this is what it’s turned out as:
It doesn’t look horrible, but it doesn’t have the snow “scatter” effect that I would like it to have. Is there any easy-ish way to do this?
I’ve already looked on the devforum for answers, but couldn’t find anything relating.
Edit: I also think it’d be good for having snow sort of “fade into” a part of the temple.
This could work depending on what I ended up making, but it seems a bit painful to make a mesh for each stair, though I haven’t made enough meshes to know if it would be.