You can write your topic however you want, but you need to answer these questions:
- What do you want to achieve? Keep it simple and clear!
I want to tween the player camera when they click a button so that their camera will tween in a linear path.
- What is the issue? Include screenshots / videos if possible!
Instead of the camera going straight to the next camera, it does a twirl and goes upside down almost.
I made an image that hopefully depicts what I’m asking for. PointA is the camera where the tween starts and then the black line indicates a straight line from PointA to PointB. That’s what I want to accomplish.
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve tried looking on Youtube & Dev Forum to help my question, couldn’t find anything exactly that could help me. So I decided to post my question as a topic. Hopefully someone can help me, any help is appreciated.
Here’s my Code So Far:
-- This is an example Lua code block
local TS = game:GetService("TweenService")
local camera = workspace.CurrentCamera
local cam2 = workspace.Map.Properties.Property2.Property2Cam -- the camera2 (end goal)
script.Parent.MouseButton1Click:Connect(function()
camera.CameraType = Enum.CameraType.Scriptable
camera.CameraSubject = cam2
local TI = TweenInfo.new(5,Enum.EasingStyle.Linear,Enum.EasingDirection.In,0)
local Goal = {CFrame = cam2.CFrame} --declaring my end goal for the tween
local Anim = TS:Create(camera,TI,Goal)
Anim:Play()
end)
Please give me suggestions on how I can modify my code, or if there’s something I’m missing. If you need more info on what I’m asking help for please ask me.