Hello, as the title says I’m having trouble with Black ambient that makes my ceiling impossible to view and extremely black.
The game I’m trying to do is Backrooms and I want to do pitch black areas that the players needs a flashlight to see and brighter areas like the normal Backrooms has, but I cannot find a way to do that. Any thoughts?
My game:
What I’m trying to do:
(Game is Da backrooms)
My lighting:
My Color Correction:
If you guys find a lighting issue, any help is appreciated! I’m trying to do a realistic backrooms, but that seems impossible with my knowledge…
Thank you!
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Have you tried cranking atmosphere up along with a black skybox?
What do you mean?
I mean, if I increase the atmosphere, the entire place will turn pitch black. I just want some parts to stay pitch black.
I mean to go to the Atmosphere instance in the explorer and drag the density property up until you get the desired results.
For the skybox, I’m talking about the sky outside the back rooms. This can effect the color of the atmosphere depending on the color of the skybox.
I know but I don’t want an atmosphere on my game, I just want pitch black ROOMS and BRIGHTER rooms, if I put a atmosphere really high, it will be extremely dark.
Oh, I understand. Unfortunately, I can’t help you in this case. My knowledge of lighting is limited. Good luck with it!
Thank you!! My knowledge is limited too XD. I’m trying to do a realistic backrooms, but i cannot figure how to do that.
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Are you going for something like this?
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YEA!! That’s EXACTLY what I want for my game to be!!
Some rooms brighter than other and some darker than others
But the problem is my lighting and I just don’t want the fog thing
The fog thing is the Atmosphere density, and I believe that is what the Da Backrooms uses.
No no, they don’t use that. And I don’t want the density high, i just want brighter areas and black areas.
Look: Roblox Da Backrooms Level 0 (Complete) - YouTube
And do you have any lighting settings for me?
Try putting a spotlight below the light that points up onto the roof like this
That should do for it, let me see!
It works, thank you!! Now i will just fix and make the lighting better.
Well, you could use the Fog feature. All you need to do is to remove the Atmosphere under Lighting, then select Lighting and scroll all the way down in its properties. FogEnd is how many studs the fog ends/gets opaque, and FogStart is how many studs the fog starts/begins to show. Some examples on how to use Fog:
Example 1 (NO FADE):
FogEnd: 20
FogStart: 20
Example 2 (FADE):
FogEnd: 30
FogStart: 20
Example 3 (COLOR CHANGE):
FogEnd: 50
FogStart: 20
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More FogEnd, the more wider the fog fade is
More FogStart, the more wider the non-fog circle starts
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Thank you! But it has been already fixed…