Trouble with door hinges

I’m trying to make the doors easier to walk through, I’ve never used springs or hinges so I got this off a free model and editing the model to how it looks now, however it is hard to open (you can see with the attached video). And before you tell me yes each door is not touching anything and sometimes the more you push it the easier it is to push.

try making the door’s model massless

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looks like client delay.

make a localScript in starterPlayerScripts, and edit the path.

local Door = workspace.Door
local c = Door:Clone()
c.Parent = Door.Parent
Door:Destroy()

“Contrary to popular belief” this replicates for all clients and is smoother than having a server script setting the ownership.

What you need to do is to detect if a player is touching the door and then you need to use :SetNetworkOwner() to set the network owner of the door to the player.

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I already tried that before cause thats what I thought the issue was.

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