Hey, I just recently released a game that I have been working quite hard on for some time. I thought that the gameplay was fun and most of the people i asked to try it also thought the same. Sadly, people who join dont think its too good?
The game is essentially:
Round starts
10 seconds to find hiding spot
Find the candle to become the hunter
Kill as many people as u can until the candle again (and a new player becomes hunter)
Win conditions
Main condition - Last one standing
Secondary condition - Player with most kills
I would absolutely love to hear your opinions and what you guys think is good / bad about the game or if the whole idea just sucks.
Im confused on why this game isnt being played more, i havent played many rounds since there wasnt many people but this is a good game!
the game was made last year november, so i think its just one of these that goes slowly popular
you could try to sponsor the game and see if that works
or post it somewhere else and maybe a trailer for it.
also small suggestion
maybe add more music or ambience to the game? its very quiet
It is a well-made game. The animation, sound effects, and UI is good. The game concept is simple and easy to learn. But it isnât very fun and itâs not what I imagined before I started playing. In short: itâs too simple and doesnât lean into a specific feel. Itâs not spooky enough, not suspenseful enough, not thrilling enough, not puzzling enough. My experience as a hunter was âGrab thing, find other thing (conveniently an ability that reveals where thing is), kill thingâ and as a non-hunter âSee thing, walk away from thingââvery straightforward thought process.
Try designing your game to be more like a killer-horror film, in which a group of people struggle to find an escape from a relentless killer. Finding the candle should feel like playing musical chairsâlong and suspenseful and youâre risking everything for the win. The map should have more impact on the gameplayâplaces to hide, obstacles to put between yourself and the hunter, more interesting that just a wide area with seemingly randomly scattered models.
My idea was to create a game dofferent from the classic games of âspawn as a killer or preyâ and make it more dynamic by allowing for role changing.
i tried it, i was in AWE when i saw the animations in this game. theyâre so good, aswell as the UI animation and design. i didnât play for long, but the game was fun. keep it up : D