Trouble with queue system

Hey, Ive had trouble with my gui queue system for the past 2 minutes but i honestly dont know what i did wrong and too lazy to investigate, i need my sleeps,
So i did a (i though was) smart system, where it clones the same da- im not gonna explain it lol too long
bassicly the event is a bindable event
heres the first script

script.Parent.make.MouseButton1Click:Connect(function() 
	
	game.ReplicatedStorage.CreateEvent:Fire(script.Parent.Desc.Text, script.Parent.Miss.Text, script.Parent.Difficuloty.Text, game.Players.LocalPlayer)
	
end)

heres the second most important one

game.ReplicatedStorage.CreateEvent.Event:Connect(function(Description, Mission, Difficulty, Owner)

	local clone = game.ReplicatedStorage.Lobbies.Template:Clone()

	clone.Description.Text = Description
	clone.Mission.Text = Mission

	clone.Difficulty.Text = Difficulty

	clone.Title.Text = Owner.Name.."'s Lobby"

	local thumbType = Enum.ThumbnailType.HeadShot
	local thumbSize = Enum.ThumbnailSize.Size420x420
	local content, isReady = game.Players:GetUserThumbnailAsync(Owner.UserId, thumbType, thumbSize)

	clone.PlayerImage.Image = content
	
	clone.Visible = true
	
	clone.Parent = script.Parent.MainFrame
	
	clone.Name = Owner.UserId
	
end)

i though i was smart but im not

Are both these scripts on the client? BindableEvents work on the same side of the client-server boundary.

I think this needs a pcall (side note)

just so you know i had no idea how to use thumbnails and i used a devforum thingy

yo can u help with it? :smiley:
idk if u will and idk if i shoud wait

I kind of need to know the answer to this. Also, what part in particular doesn’t work? Any errors or warnings in the output?

yeah! it is habababeashasg sorry the word limit