Trouble with sound pitch

my script is below, the pitch wont change even though i’ve set it to change

local playlist = {
	"rbxassetid://124331719259335",
	"rbxassetid://118669777510137",
	"rbxassetid://102516975408634"
}

local currentSongIndex = 1
local fadeDuration = 2 
local isPaused = false

local function fadeOut(audio)
	local startTime = tick()
	local startVolume = audio.Volume
	while tick() - startTime < fadeDuration do
		audio.Volume = startVolume - (startVolume * (tick() - startTime) / fadeDuration)
		wait(0.1)
	end
	audio.Volume = 0
	audio:Stop()
end

local function fadeIn(audio)
	local startTime = tick()
	local startVolume = 0
	audio.Volume = startVolume
	while tick() - startTime < fadeDuration do
		audio.Volume = startVolume + (1 * (tick() - startTime) / fadeDuration)
		wait(0.1)
	end
	audio.Volume = 1
	audio:Play()
end

local function playNextSong()
	for _, audio in pairs(audioFolder:GetChildren()) do
		if audio:IsA("Sound") then
			audio:Stop()
		end
	end

	local songId = playlist[currentSongIndex]
	for _, audio in pairs(audioFolder:GetChildren()) do
		if audio:IsA("Sound") then
			audio.SoundId = songId
			audio.Pitch = 0.35
			wait(0.1) 
			audio:Play()
		end
	end

	currentSongIndex = currentSongIndex + 1
	if currentSongIndex > #playlist then
		currentSongIndex = 1
	end
end

local function pauseMusic()
	if isPaused then return end
	isPaused = true
	for _, audio in pairs(audioFolder:GetChildren()) do
		if audio:IsA("Sound") then
			fadeOut(audio)
		end
	end
end

local function resumeMusic()
	if not isPaused then return end
	isPaused = false
	for _, audio in pairs(audioFolder:GetChildren()) do
		if audio:IsA("Sound") then
			fadeIn(audio)
		end
	end
end

playNextSong()

for _, audio in pairs(audioFolder:GetChildren()) do
	if audio:IsA("Sound") then
		audio.Ended:Connect(function()
			playNextSong()
		end)
	end
end

game.ReplicatedStorage:WaitForChild("PauseCommand").OnInvoke = function()
	pauseMusic()
end

game.ReplicatedStorage:WaitForChild("ResumeCommand").OnInvoke = function()
	resumeMusic()
end

I didn’t see “Pitch” anywhere.

A quick search revealed this solution: