Trouble with tree shading

I want these trees i made look “realistic”, kind of like how it looks on blender


However, when i import them into roblox studio, activate double sides and add surfaceappearance, the shading looks really weird:
image
I have searched on the creator hub and i couldn’t find something that would help me, i also tried changing vertex normals and more stuff

Any help is appreciated!! (im new at making trees so u can send me feedback if you want too)

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Try figeting with ambience colors or darkening the texture for the leaves.

Didn’t work, but after messing a little bit i realized a few leave’s shading is like inverted, when its looking at the sun its dark and when it isnt its bright, and is really messing up the normal texture

Cluld be due to how the DoubeSided swtting it applying and functioning. Try seeing if making a leaf part have 2 sides in Blender fixes it.

image

That looks a little bit better, it doesn’t look really good tho, but you did fix it the main issue. Thank you!
Do you have any feedback that might help me?

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Do you think your game could accept the performance cost of adding a bit more triangles to the tree to make it a bit more detailed? Such as bends jn the leaf meshes? Additionally, for better looks, you could take a peek at how some other good looking tree are made.

maybe make the tree move that will be better

I don’t think so, the map is gonna be huge, talking about maybe 10+ miles

Its a storm chasing game, its supposed to move with the wind so i separated the leaves into 2 objects

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I believe thats about what your stuck with then, speaking as you have them loving and such as well, itd be too much to make any more changes without large performance impacts.

Unsure of what you did, but starting from the 5:08 mark on this video until 10:42, attempt the same methods he’s doing. It should (hopefully) work or at least help you learn a couple new things.