I made a for loop that creates a part for every increment of a lerp, from one node to another.
However, the parts seem mostly skewed towards both the current node and next node.
you might not be able to see it but there’s a lot of parts stacked on each node, meanwhile the middle has barely any parts
this is a portion of my script that does one loop from one node the to the next.
local Position = CFrame.new(game.Workspace.Start.Position)
local Nodes = game:GetService("Workspace").Nodes
local Magnitude = (Nodes:FindFirstChild(tostring(CurrentNode)).Position-Nodes:FindFirstChild(tostring(CurrentNode+1)).Position).Magnitude
--just the distance from node to next node
local Speed = Enemy.Speed
--it's 10
for i = 1, 20 do
Position = Position:Lerp(game:GetService("Workspace").Nodes:FindFirstChild(tostring(CurrentNode+1)).CFrame, i/20)
local part = Instance.new("Part")
part.Anchored = true
part.Size = Vector3.new(1,1,1)
part.Parent = game.Workspace
part.CFrame = Position
task.wait((Magnitude/Speed)/20)
end
Is there any explanation for why the parts seem so skewed?
my guess is that it has something to do with cframe but i’m not sure