Hey!
I am using a ragdoll system Weldify provided in the post Temporary Ragdoll?
However,
While modifying this system to be formatted in a way I prefer and work within my game, I realized that it only works with a regular script parented to the character model, however with the same exact system in place parented elsewhere, it kills the player…?
Behavior When Ran Inside Of Character Model
Behavior When Ran Inside Of ServerScriptService
Code Within The Script
--//Services\\--
local RepStorage = game:GetService("ReplicatedStorage")
--//Connections\\--
local Connections = RepStorage.Connections
local Ragdoll = Connections.Ragdoll
--//Variables\\--
local Ragdolls = {}
--//Logic\\--
Ragdoll.OnServerEvent:Connect(function(Player, Ragdolled)
local Character = Player.Character or Player.CharacterAdded:Wait()
if Ragdolled then
Ragdolls[Player] = Player
for _, Motor in pairs(Character:GetDescendants()) do
if Motor:IsA("Motor6D") then
if Motor.Name ~= "Root" and Motor.Name ~= "RootJoint" then
local Att0 = Instance.new("Attachment")
Att0.Name = "RagdollSocket"
Att0.CFrame = Motor.C0
Att0.Parent = Motor.Part0
local Att1 = Instance.new("Attachment")
Att1.Name = "RagdollSocket"
Att1.CFrame = Motor.C1
Att1.Parent = Motor.Part1
local Socket = script.RagdollJoints:FindFirstChild(Motor.Name)
Socket.Attachment0 = Att0
Socket.Attachment1 = Att1
Socket.Enabled = true
Motor.Enabled = false
end
end
end
Character.HumanoidRootPart.CanCollide = false
Character.HumanoidRootPart.Massless = true
else
Ragdolls[Player] = nil
local Sockets = {}
for _, v in pairs(Character:GetDescendants()) do
if v:IsA("Motor6D") then
v.Enabled = true
elseif v.Name == "RagdollSocket" then
table.insert(Sockets,v)
elseif v.Parent.Name == "RagdollJoints" then
v.Enabled = false
end
end
for _, v in pairs(Sockets) do v:Destroy() end
Character.HumanoidRootPart.CanCollide = true
Character.HumanoidRootPart.Massless = false
end
end)
Very confused by this odd behavior as it’s the exact same code, just in a different place
I was wondering if anyone would be able to help me figure this out!