I went to check how scaling is affected on different screen sizes, and while my laptop’s current display looks good enough, for 1080p and onward the scaling becomes too tiny.
4k (3840 x 2160, 16:9)
I wanted to make the GUI to look close to what the laptop screenshot looks for bigger screens.
Things I Have Tried:
It didn’t work that well for scaling parts of the UI. Either that or I just don’t know how to use it. Conversion of Size units worked weirdly, with objects shrinking everytime I convert.
While this does work, it would take too much time to apply for every single object that needs scaling, not to mention converting Offset to Scale, and scaling Text.
I had limited success with this, although Text won’t scale. TextScaled is bad for text appearance too because of how the size varies by length of string and the TextLabel/TextBox’s size. Based on other posts, this might not work to all of the components of my UI that required adaptive scaling.
So, uh...Is there something else I could do to make my UI resize better for larger screens?
This post is now solved: