Re-Added Pitch Textures Setting
- Setting removes the new realistic grass when turned off
Improved Anti-Cheat
- Added Anti-Auto Catch
- Added Anti-Ball TP
Improved Console Support for the new menu
- Navigation is now a lot better, with moving around menus using the thumbstick and back L1/R1 / LB/RB triggers for changing the window on the menu.
- I plan a complete console overhaul in the coming months so stay tuned!
New Menu
- A lot of features are disabled for now, we will work on adding them slowly over time.
- Gamepasses store has moved to the store tab, press the + next to your credits balance and it’ll bring up a window to buy Credits + Gamepasses
- Store will rotate every 24hrs, with the Limited section rotating every week.
- Credits can be earned through playtime (Every 15 minutes you’re in game) and through winning in Versus. More ways to earn will be added soon.
- Added an inventory system so you can equip items when you buy them
- Edited the rest of the UI to be consistent with this design
Custom Leaderboard Icon fixes
- Custom Icons now save when you leave and automatically get put on when you rejoin the game.
New Player List
- Very customizable, admins are able to kick players by clicking on their name and pressing kick (TRS staff only) - thanks @youtub62
Fixes
- Fixed Faizan De Gea (will probably replace with a better version soon anyway)
- Fixed Soundtrack Setting
- Fixed GK React
Tool Changes
- Increased Power on the following shoot tools by 10: (BK (X) / Diving Header (Z) / Scissor Kick (C)
- Added Pass LMB + R / T combos
- Removed Curl on Side Shots
- Made Pass E animation faster
- Reworked curl and ball spin for Finesse shot, pass & long pass
- Improved Power for Shoot G, Shoot H, Shoot LMB + B / LMB + C Combos
- Lowered Dribble C + combos cooldowns
The Passing and Long Systems has been reworked into a much simpler format, with charging no longer needed for most of the tools, enabling for a quicker and more intuitive passing
The tools affected by this rework are:
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Pass Z, X, C, R
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Long Z, X, C, R, T, F
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Long LMB height has been increased, and power has been adjusted.
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Added Pass Y (Powerful Chop Pass) / Pass T (Lobbed Backheel Pass)
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Re-added Side Shots on Mobile
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Tackle F cooldown has been added for PC, same as Mobile. (0.5s)
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Fixed a bug where using both side shot and fake shot combos at the same time would cause for unintentional use of the side shot combo after release.
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While this is not 100% fixed, we’ve made a change to make it a lot harder with the bug where you could charge a tool above 100% through a combination of tools.
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Fixed a bug where a player could use the opposite foot during the charging of Shoot E + Shoot V
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Fixed a bug that caused tackle q/e to kick the ball backwards if it hit the opposite leg.
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Fixed a bug that caused Jump Power to be lowered when using E to cancel a slide tackle.
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Increased Ankle Chances (1 in 4 to 1 in 3)
New Training Facility
- Includes GK training, versus and will include new modes in the future.
Added Substitute Kits
Implemented an Alpha version of VAR (It has issues but detection works for the most part)
^^ DISABLED DUE TO ONGOING ISSUES
Added the following stats;
- Saves
- Assists
- Losses
Leaderboard will be added for Saves and Assists in the future
Re-integrated Badges into the game
Moved Menu Button to Top Bar
Temporarily disabled the “Fans” setting
Developer Notes:
In the coming weeks/months, celebration packs will be taken off sale in favour of porting celebrations over to the store, where you will be able to purchase them for Credits, as of this update, boots and gloves will also be taken off sale, with people who bought the gamepass previously receiving an exclusive boots and gloves skin in the inventory in the future.
These changes are huge for the long term future of TRS, they allow us to be more free with features we add and allow players to purchase everything without having to spend money. The store is pretty bare bones right now so the next few weeks will be focused on gathering content for that.
I want to thank everyone involved in this update, mainly @Taxents for making the shop and equipping possible, @hzroto for the tool changes, and everyone who helped test over the times we were doing open and closed testing.
Over the coming months, we will be putting performance and react first. Improving the core TRS gameplay is our top priority while we approach automation, we understand the game feels very laggy at this stage so we are hoping these upcoming changes will help towards that.
I firmly believe TRS is entering a new era, and we’re only just getting started.
- demofocus
Known Bugs (Will be fixed in future updates)
- Scoreboard Screens don’t update in all Stadiums