True Part size not displayed after 3rd decimal

Reproduction Steps
To reproduce this issue, create two equal size parts with a 3rd decimal (an example number would be 1.111). Then resize one brick with 1.1111. Then re-size back with 1.111.

It will state that the values are the same when checking individual parts, but when you select both it blanks out the value. The true part size is not displayed properly.

Expected Behavior
I expect it to work like it does with other part sizes and give true sizes. This is an example of sizes with a second decimal:



The third image has both parts selected.

Actual Behavior
When selecting two parts that have the exact same size with a third decimal (after re-size with a 4th decimal), it blanks out:



The third picture has both parts selected.

Workaround
By constantly being mindful of my part placements, but this is just annoying to remember and slows down my progress. Using Plugins like Resize Align greatly help, but also worsen the problem.

Issue Area: Studio
Issue Type: Display
Impact: Moderate
Frequency: Constantly
Date First Experienced: 2021-10-27 19:10:00 (+02:00)
Date Last Experienced: 2021-10-27 00:10:00 (+02:00)
A private message is associated with this bug report

5 Likes

Thanks for the report, we will take a look

1 Like

the main issue with this is that studio seemingly doesn’t round the size correctly, as you sometimes have “invisible” decimals on parts that you haven’t touched/just rotated, which causes them to displace in unusual ways (most noticable when using the transform tool)

I decided to check up on it with the print() function to see the true size of two parts (that I’ve used ResizeAlign on)

You are correct with the rounding issue; I have two parts here that have the same value in the explorer menu, however their true size are very different.

RobloxStudioBeta_wu5Fiw7R6R

If the explorer can just round up, or give a warning that it has a smaller size than the third decimal, this would be really beneficial for those working with ultra fine details.

1 Like

This has always ticked me off. And anyway those part sizes are basically the same.
This is a hindrance when you’re dealing with measurements like 0.03125, and 0.015625, where it can become easy to forget what the actual size is.

This is actually because the property window is programmed to round all decimals to 3 points.

If this does get implemented, I dont want it as default, maybe as a setting in the property window

I wish Roblox would change the internals to make the numbers rounded to 8 decimal points, (13 point precision is pointless).

Sorry for the necropost, but I want to make sure we’re taking care of all these old reports. Is this still an issue? Lmk. I can get in touch with the engineers if necessary.