The best is you can still edit it as a regular part with all the available properties!
You can also scale the part however you like it, but it will never lose it’s climbing effect!
(Keep Anchored true and CanCollide false!)
How does this part work? This part doesn’t contain a bunch of parts or trusses inside of it, yet! The only thing inside is a script, that starts generating parts on the inside without putting the server in danger. In the end the part is filled up with parts, but in Studio you always scale just one part!
A 40 stud long wall only needs 1 Part for the wall and 20 trusses side by side (& made Transparent) to acheive this affect.
Yes, resizing the wall means moving/resizing the Trusses, but if the game is already lagging due to an overload of parts it may be better just to use Trusses.
Hey guys! I should have made it clear from the beginning on, I edited the poat with an explanation it should cover up all your questions. If anyone had an idea or suggestion you can share them with me ofc!
Incrementing counter by 2 and setting the invisible part height to 0.2 still works while using less parts. This would then result in less lag at large scales.
Yes, I know. I tried setting all aces to 2048 studs (limit of part size). If you think about it never in the world will anyone need that many parts. The game hang on for like 0.5 secs, but then it was fine again. The second time it didn’t hang on at all.
What I want to say is even if the amount of parts can be ginourmous, it doesn’t cause any lag. I really appreciate your seuggestion tho!