Trusted users quick asset moderation

I’d suggest taking loleris a little less seriously here on the forums haha.


My opinion is that uploading time is the issue, not the moderation time. There’s always multiple decals I would like to upload, but ROBLOX makes me upload them all one by one with it’s low website loading times (Mainly the develop page, which is another issue). Being able to bulk upload with a limit of 5-10 decals would be optimal for me as a regular developer.

I am sure ROBLOX already checks moderation time to see whether they have enough staff for user experience to be minimally affected. The only other reason they’d hire more staff for moderation is if they had an overflow of money and decided to split some of it onto the moderation team. So we gotta make good games before we get returned with faster moderation times in that case :stuck_out_tongue:

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Yep. This is something that definitely should be built into the site. You can currently do this through studio and upload multiple images, but 1) they’re assets for the game they’re uploaded in. They can be used in other games, but it doesn’t seem right to use images uploaded as a game asset in another game – those should be uploaded to an account or group instead. And 2) this can only be done with images. What if you want to upload 10 audio clips at once?

There’s also a Chrome extension that enables you to upload multiple assets at once, but as someone who used Firefox for the longest time, this is definitely a feature I’d want to see on the main site. The Develop page is due for an overhaul, so hopefully this is one of the new features it gets in that process.

I use a chrome extension that allows me to upload as many images, shirts/pants and whatnot to ROBLOX at once.

I mean usually my assets are approved in 10 minutes so I don’t see the issue. :stuck_out_tongue:

Yeah, because a user like me who has been a member for more than 7 years, hasn’t had any sort of moderation in 2+ years, or any legitimate asset denials should totally be served on the same priority level as a potentially abusive new user. Sure there’s a lot of grey areas with who can be trusted and who cannot be, but in general a good criteria can be someone who participates in DevEx and hasn’t had moderation in a year.

This isn’t a starvation of untrusted users. It’s being more efficient with users that ROBLOX knows they can trust. Also, these users are the ones that bring in the most profit for ROBLOX.

Ozzypig, is it really important that your assets’ moderation takes 30 minutes instead of an hour? It’s not efficient if it’s not accomplishing at least something. Releasing an update 30 minutes earlier doesn’t change anything.

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It does change something when you are in a rush, trying to get your update out because your game is on the front page, notice one of your assets has been falsely denied (we should be notified about this!) and now have to sit through 2 hours of moderation before it is finally allowed to load for your players.

I haven’t been hit with this in a long time, partially because of learning how to schedule as well as making sure I split up my assets (one example is to never place text directly on your image but instead upload the background and use SurfaceGUI to layer textlabels) but I do find it somewhat ridiculous my assets are in the same queue as those who flood the system and waste resources with their copyrighted google image search uploads.

I would pay for moderation priority.

I like this idea.

How would this be an issue? If you’re releasing your game with assets that aren’t approved, they’re not visible to begin with – an asset being declined wouldn’t have much of an effect in that case.

Which is why I included the word “falsely”. I’ve had too many gradients and small UI icons/spritesheets denied for no reason. Unapproved assets will be visible to yourself so you do not notice they have or have not yet passed moderation. And when you finally do, it’s probably in the final minutes before release when testing with your friends.

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Ah, this is an annoying issue that should definitely be fixed. That’s more of an issue with asset previewing than it is moderation speed though.

There’s nothing to be fixed there as it’s not broken. Imagine working on your GUI and being unable to see your asset in action right away, it would make development nearly impossible.

We just need a better way to see the status of assets, some sort of moderation queue page would resolve it.

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That’s not what I’m suggesting. I like the current behavior, but I’d also like for my declined image assets to display a giant X whenever they do finally get through moderation so I know they’ve been denied.

This is also another solution. Can’t you already use the Develop page for this to some extent though? It shows you which assets have been declined in the icon thumbnail.

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This is a bug. We are aware of this.

Edit: To clarify, by unapproved asset I mean an asset that was rejected. Not pending.

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I’ve seen quite a few threads on these forums asking “why was X moderated?” or something similar, by devs that might be considered “trustworthy” by your guidelines. Obviously people are going to upload offensive/inappropriate/copyrighted material (intentionally or unintentionally) no matter what.

It would probably take more time to figure out if someone is trustworthy than it would to just moderate their assets.

And when someone takes the time to obtain trustworthy status, and abuses that privilege to upload pornography, then everyone is just screwed.

No, it would be beter if there was an place in Studio that showcased this :slight_smile: Like an notification center.

Yeah, I like the idea of being notified when one of your assets is declined. What I was referring to in that reply is for a general overview of your assets. The Develop page should be able to serve that function already.

I’d rather have an update asset feature. For example, a 3D mesh that I just could not get right I had to change 5 times for it to be right. It would be great if I could say, “hey, I only want this one version approved” and then the previous versions get denied automatically, and only the final version gets moderated. It would save moderators the time to look at those 4 unused versions.

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And stop my inventory from being clogged with multiple versions of the same asset

If the asset gets approved before you can update it then the feature wont’ work. When I have multiple versions of an asset that I don’t need, I just delete them from my inventory. If I really need them back I can look in the develop page.

After how long it took my images to be approved yesterday and today, I think there should be some priority given to developers. I know it seems egotistical to say, but I was waiting for three hours to finally be able to sell my gamepass at prime time yesterday as none of the images I needed to show what it does could load. Honestly I think it’s more important to approve an image a popular income-generating game than some random kid uploading a pony or a picture of a number.