Try out my new obby game - Totally Easy Obby

Hello fellow Roblox developers! I have just finished making my new obby game, Totally Easy Obby. It is meant to be a somewhat sarcastic game, as it slowly gets more difficult over the course of 30 stages. I am a new developer, and this is my first real game on the platform. I know my coding, building, and GUI skills may not be the best, but I would love feedback. I would like to know if the game keeps you engaged, if the checkpoints and other important features work correctly, and if anything in the game might prevent other potential players from wanting to play. I don’t expect you to finish the game, maybe just try to get to Stage 10. I also made all passes and developer products 80% off if you want to test those out. Think of it as an optional donation if you want to support me. Thank you for reading and I hope you will test it out!

I can’t put the link in here right now, so use the one kindly provided by beoe7 7eoeb

Is there a link? Makes it easier to find the game and get right to it :stuck_out_tongue:

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Link: Totally Easy Obby - Roblox

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Little crazy on the texts here

I like the idea, but can imagine that not everyone’s willing to wait out 5 minutes stuck in a cage ;p


Luckily you can reset out of it, but the interface stays on your screen.


Obby does its job, but isn’t too crazy. Maybe a little music or sound effect for reaching the next stage or some kind, or an indication/meter that shows you that the difficulty has increased or some kind.
It does ramp up decently quickly too, with semi-transparent parts that have a decently large gap between them for example, especially in R15.

When I rejoined my stage was reset. Not sure if that’s intentional – it is after checking back on the text at the start :sweat_smile:
There isn’t an indication of how many stages/checkpoints there are, so not sure what the endpoint is. ‘Why would I buy double wins’ :thinking:
Maybe something to use your wins for? Leaderboard, shop to unlock items after x wins, etc.)

Currently a little too barren for the ‘long walk’ the obby feels like, but I’m sure that after some additions it’ll be a nice experience :+1:


PS the word ‘to’ looks a bit like a 10 here and the 7 (?) a bit like a 1 ;D

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Thank you for your feedback! I will try to disable resetting to skip the cage so players can’t cheat their way out of it. I will add something that says that there are 30 stages. I will probably just add a leaderboard with how many wins players have to make things competitive.

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Here’s my feedback:

  • Add music to the game, but since I seen that the stages get harder, maybe make the music go first like chill, and after, like more agressive (and also like milanomaster said, add sound effects when you get to a new stage)

  • No one will like spending 5 minutes in that cage, probably 80% of the players will leave before the time ends. Maybe reduce the time to 20 seconds, but when you exit just start from the start of the stage. Or also just reduce the time to 1-2 minutes, and just teleport to the next stage like your current system

  • Add UIStroke to the UI texts (the one from the gamepasses) as they are a little hard to read.

  • The level 15 was very difficult compared to the level 16

  • The spinners from level 16 were very laggy, and I don’t know if it is intended but your character doesn’t move with the spinners. If you want that the player move with the spinners, use HingeConstraint, it worked for me. But you can also use other methods

  • I recommend using R6 for this types of obby

  • Decrease the player respawn time to maybe 0.5

  • When you fall, the dying zone is a little far from the obby, rise it up

  • You can add skip stage but it’s optional, and also add a kill all button or something like that, but just my ideas

  • Add a percentage of the stages you’ve got, but here’s a better example:

example

that was my feedback, good luck on your game, good job!

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Thank you, I will try adding a progress bar and make sure the death time is reduced.