Oldhalit09
(NewDeveloper)
September 7, 2022, 10:58am
#1
Hello, I need to make this script second-time work!!! I tried every way to fix but not fixed.
I tried every way to fix it:
Try changing on server event to on client events
Created 3+ topics
2.5+ hours think and tries
Rest and continue scripting
Wrote to roblox support
game.ReplicatedStorage.Explode.OnServerEvent:Connect(function(Player)
game.ReplicatedStorage.Explode:FireClient(Player)
end)
game.ReplicatedStorage.Loadmap.OnServerEvent:Connect(function(Player)
game.ReplicatedStorage.Loadmap:FireClient(Player)
end)
This last script was created ingame please help me
Can you show the localscript where Explode/Loadmap events are handled?
1 Like
Oldhalit09
(NewDeveloper)
September 7, 2022, 11:01am
#3
Here is the script:
local RepStorage = game:GetService("ReplicatedStorage")
local Loadmap = RepStorage:WaitForChild("AfterExplode")
local guF = script.Parent
Loadmap.OnClientEvent:Connect(function()
guF:TweenPosition(UDim2.new(0.005, 0,0, 0))
guF.Visible = true
script.Parent.BLOB.Value = true
script.Parent.Use.Value = 0
end)
KJry_s
(Realism)
September 7, 2022, 11:02am
#4
You never run :FireServer()
so the server-sided events do not get launched, meaning the clients wont be launched either.
Do not put :FireServer()
inside the function which connects the client-server as this will create an infinite loop back (which never runs because you never started it)
1 Like
game.ReplicatedStorage.Loadmap.OnServerEvent:Connect(function(Player)
game.ReplicatedStorage.Loadmap:FireClient(Player)
end)
and
local Loadmap = RepStorage:WaitForChild("AfterExplode")
are different
1 Like
Oldhalit09
(NewDeveloper)
September 7, 2022, 11:04am
#6
I will try your solotion please wait…
Have you tried using BindableEvents ?
void30230
(Swb)
September 7, 2022, 11:07am
#8
You didn’t fire the event that it’s just a connect from the server.
Oldhalit09
(NewDeveloper)
September 7, 2022, 11:08am
#9
This page is not founded ???