Trying to a rig a banana mesh to a viewmodel, not working

I’m trying to make an animation in my viewmodel where they grab a banana.

The problem is I’ve tried almost every possibly combination of motor6d’s part0,part1,and parent properties but nothing changed.


HierarchyDESTROY

I’m trying to just access the banana’s position and rotation in the Moon Animator animation.

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Is it anchored? Sometimes it wont work if its anchored

Moon Animator I dont used it over 2 years.
But for creating Joints use „RigEdit“ plugin
and the most important thing is to use CTRL when select objects.

  1. Select Right Arm
  2. Press CTRL
  3. Select Hammer
  4. Create Joints

I forgot to unanchor it. :skull::skull::skull::skull::skull:

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