So i’m trying to get a similiar lighting for my roleplay game. I’ve been trying to recreate it for so long and i can’t do it.
This is a screenshot from a game “Jim’s Computer” and this is what i’m trying to achieve:
So i’m trying to get a similiar lighting for my roleplay game. I’ve been trying to recreate it for so long and i can’t do it.
This is a screenshot from a game “Jim’s Computer” and this is what i’m trying to achieve:
I can definitely see GlobalShadows
being set to false
and zero lighting assets being utilized other than a Sky
object that uses a “classic” skybox as shown in these screenshots.
I believe LightingTechnology
should be set to either Voxel
or ShadowMap
, but other properties should be experimented with such as Brightness
or Ambient
in order to achieve this sort of lighting.
Thank you, the lighting is a lot better than i had before!