So i’m trying to get a similiar lighting for my roleplay game. I’ve been trying to recreate it for so long and i can’t do it.
This is a screenshot from a game “Jim’s Computer” and this is what i’m trying to achieve:
So i’m trying to get a similiar lighting for my roleplay game. I’ve been trying to recreate it for so long and i can’t do it.
This is a screenshot from a game “Jim’s Computer” and this is what i’m trying to achieve:
I can definitely see GlobalShadows being set to false and zero lighting assets being utilized other than a Sky object that uses a “classic” skybox as shown in these screenshots.
I believe LightingTechnology should be set to either Voxel or ShadowMap, but other properties should be experimented with such as Brightness or Ambient in order to achieve this sort of lighting.
Thank you, the lighting is a lot better than i had before!