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What do you want to achieve? Editing a module that handles lighting to also incorporate new atmospheric lighting property into the day/night cycle
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Receiving this error
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Added onto tables and code and checked dev console, cant pinpoint error exactly.
local da={_LoadPriority=4,_Loaded=false,_Identity='circadian'}
local _b=game:GetService('TweenService')local ab=game:GetService('Lighting')
local bb=
ab:FindFirstChild('CircadianCorrection')or Instance.new('ColorCorrectionEffect',ab)local cb=1 /85
local db = ab:FindFirstChild('Atmosphere')
local function db(bc)local cc={}
for dc,_d in pairs(bc)do
local ad=TweenInfo.new(_d._EndTime-dc*cb,Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,false,0)
cc[dc]={_b:Create(ab,ad,_d.Lighting),_b:Create(bb,ad,_d.ColorCorrection),_b:Create(db,ad,_d.Atmosphere)}end;return cc end;local _c=nil
local function ac(bc)
return
{_EndTime=bc._EndTime.Value,Lighting={Ambient=bc.Lighting.Ambient.Value,OutdoorAmbient=bc.Lighting.OutdoorAmbient.Value,ColorShift_Top=bc.Lighting.ColorShift_Top.Value,ColorShift_Bottom=bc.Lighting.ColorShift_Bottom.Value,FogColor=bc.Lighting.FogColor.Value},Atmosphere = {Density=bc.Atmosphere.Density.Value,Offset = bc.Atmosphere.Offset.Value,Color = bc.Atmosphere.Color.Value,Decay = bc.Atmosphere.Decay.Value,Glare = bc.Atmosphere.Glare.Value,Haze = bc.Atmosphere.Haze.Value},ColorCorrection={Brightness=bc.ColorCorrection.Brightness.Value,Contrast=bc.ColorCorrection.Contrast.Value,Saturation=bc.ColorCorrection.Saturation.Value,TintColor=bc.ColorCorrection.TintColor.Value}}end
function da:Init(bc)
print(string.format('Initializing (%s)',self._Identity))
local cc={[4.5]={_EndTime=6.5,Lighting={Ambient=Color3.fromRGB(30,30,30),OutdoorAmbient=Color3.fromRGB(59,63,93)},Atmosphere={Density=0.395,Offset=0,Color=Color3.fromRGB(199,170,107),Decay=Color3.fromRGB(92,60,13),Glare=0,Haze=0},ColorCorrection={Brightness=
-0.06,Contrast=0,Saturation=-0.04,TintColor=Color3.fromRGB(213,213,245)}},[6.5]={_EndTime=7.5,Lighting={Ambient=Color3.fromRGB(47,47,47),OutdoorAmbient=Color3.fromRGB(102,84,113)},Atmosphere={Density=0.395,Offset=0,Color=Color3.fromRGB(199,170,107),Decay=Color3.fromRGB(92,60,13),Glare=0,Haze=0},ColorCorrection={Brightness=
-0.1,Contrast=0.01,Saturation=-0.02,TintColor=Color3.fromRGB(255,213,255)}},[7.5]={_EndTime=8.5,_Time=1,Lighting={Ambient=Color3.fromRGB(84,84,84),OutdoorAmbient=Color3.fromRGB(120,120,120)},Atmosphere={Density=0.395,Offset=0,Color=Color3.fromRGB(199,170,107),Decay=Color3.fromRGB(92,60,13),Glare=0,Haze=0},ColorCorrection={Brightness=
-0.06,Contrast=0.01,Saturation=0.02,TintColor=Color3.fromRGB(255,255,255)}},[17.5]={_EndTime=18.5,Lighting={Ambient=Color3.fromRGB(47,47,47),OutdoorAmbient=Color3.fromRGB(113,101,97)},Atmosphere={Density=0.395,Offset=0,Color=Color3.fromRGB(199,170,107),Decay=Color3.fromRGB(92,60,13),Glare=0,Haze=0},ColorCorrection={Brightness=
-0.06,Contrast=0.04,Saturation=0.09,TintColor=Color3.fromRGB(255,218,187)}},[18.5]={_EndTime=19.5,Lighting={Ambient=Color3.fromRGB(30,30,30),OutdoorAmbient=Color3.fromRGB(65,65,65)},Atmosphere={Density=0.395,Offset=0,Color=Color3.fromRGB(199,170,107),Decay=Color3.fromRGB(92,60,13),Glare=0,Haze=0},ColorCorrection={Brightness=
-0.07,Contrast=0,Saturation=-0.18,TintColor=Color3.fromRGB(140,156,173)}}}
if bb.Name=='CircadianCorrection'then for __a,a_a in pairs(cc)do
cc[__a]=ac(assert(game.Lighting:FindFirstChild('time - '..
__a..' to '..a_a._EndTime)))end end;local dc=(cb*tick())%24;ab.ClockTime=dc
do local __a=nil;local a_a=0;for b_a,c_a in pairs(cc)do
if(
__a==nil or b_a<=dc)and(a_a<=b_a)then __a=c_a;a_a=b_a end end
if a_a and cc[a_a]then for b_a,c_a in
pairs(cc[a_a].Lighting)do ab[b_a]=c_a end;for b_a,c_a in
pairs(cc[a_a].ColorCorrection)do bb[b_a]=c_a end end end;local _d=db(cc)cc=nil;local ad=false
local bd={clock=0.0,ambient=Color3.new(),outdoorAmbient=Color3.new(),runningTweens={}}local cd=Instance.new('ColorCorrectionEffect',ab)
cd.Brightness=0;cd.Contrast=0.1;cd.Enabled=ad;cd.Contrast=0.1;cd.Saturation=0.1
cd.TintColor=Color3.fromRGB(246,146,255)
bc.registerCommand({'stasis'},4,nil,"Command for disabling circadian",function(__a,a_a,b_a,c_a)if ad then return end;ad=true
bd.clock=ab.ClockTime;bd.ambient=ab.Ambient;bd.outdoorAmbient=ab.OutdoorAmbient
bd.runningTweens={}
for d_a,_aa in pairs(_d)do
for aaa,baa in pairs(_aa)do if baa.PlaybackState==Enum.PlaybackState.Playing then
table.insert(bd.runningTweens,baa)baa:Pause()end end end;bb.Enabled=not ad;cd.Enabled=ad;ab.ClockTime=12.0
ab.Ambient=Color3.fromRGB(35,35,35)ab.OutdoorAmbient=Color3.fromRGB(97,97,97)end)
bc.registerCommand({'mayhem'},4,nil,"Command for enabling circadian",function(__a,a_a,b_a,c_a)if not ad then return end;ad=false
ab.ClockTime=bd.clock;ab.Ambient=bd.ambient;ab.OutdoorAmbient=bd.outdoorAmbient;for d_a,_aa in
pairs(bd.runningTweens)do _aa:Play()end;bb.Enabled=not ad;cd.Enabled=ad end)local dd=0
spawn(function()
while wait(1)do
if not ad then dd=dc;dc=(cb*tick())%24;ab.ClockTime=dc;for __a,a_a in pairs(_d)do
if
__a>dd and __a<=dc then for b_a,c_a in pairs(a_a)do c_a:Play()end end end end end end)end;return da